tag:blogger.com,1999:blog-18244420586035972662024-03-05T05:56:18.825-08:00DEPARTMENT OF ARTICULATIONThe game100 blog for Kevin Roth Fall 2011Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1824442058603597266.post-30032156723209654872011-10-21T13:53:00.000-07:002011-10-21T13:53:29.489-07:00US vs IT<br />
<br />
"It is not frustrating to be where one is, it is only frustrating to wish one were somewhere else."<br />
-John Cage (possibly quoting someone else)<br />
<br />
.........<br />
<br />
1. Rotate - in direction of nearest tank in a straight line from it<br />
2. Move - once per turn<br />
3. Fist - if tank within one space, one damage in front and in back of
robot and those corners, two directly to the right and left of robot
(damage grid = 111, 2 robot 2, 111)<br />
4. Mine - if tank within two spaces, drops directly in front of robot,
cannot drop if tank is directly in front<br />
Mine explodes if tank or robot moves onto the spot or the
next turn for robot (damage grid = 222, 232, 222)<br />
5. Laser eye - if tank is within 7 spaces (damage grid = 1112223)<br />
6. Rotate - counter clockwise away from mine<br />
7. Move - after rotating<br />
8. Rotate - towards goal line if not facing it<br />
9. Fist - if tank within one space, one damage in front and in back of
robot and those corners, two directly to the right and left of robot
(damage grid = 111, 2 robot 2, 111)<br />
10. Laser eye - if tank is within 7 spaces (damage grid = 1112223)<br />
<br />
Max. 4 actions per turnEmissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-80148305816079327672011-09-30T13:59:00.000-07:002011-09-30T13:59:58.233-07:00Results from the HERO MACHINE<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1ahTvG5ELCCd_WGuB4VJexO9lCXs6HT5UbvpK08HdF0D4JGgzwvGZr9dn6r2j-URe9T4qehdaDlVgAbAumjY5wsxDdUan7ArhMzVYcF5kvTf9dpl1Tmlbg0rnchfnZhsRAPzN0sKJLfk/s1600/Screen+shot+2011-09-30+at+1.20.29+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1ahTvG5ELCCd_WGuB4VJexO9lCXs6HT5UbvpK08HdF0D4JGgzwvGZr9dn6r2j-URe9T4qehdaDlVgAbAumjY5wsxDdUan7ArhMzVYcF5kvTf9dpl1Tmlbg0rnchfnZhsRAPzN0sKJLfk/s320/Screen+shot+2011-09-30+at+1.20.29+PM.png" width="193" /></a></div>
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<span class="short_text" id="result_box" lang="hu"><span class="hps"><b>Csípőprotézis</b> is Hungarian for hip replacement and the name of our hero who has so much personality that he's toned down the clothes to soften his impact. </span></span><span class="short_text" id="result_box" lang="hu"><span class="hps">Csípőprotézis</span></span><span class="short_text" id="result_box" lang="hu"><span class="hps"> exudes extroversion far beyond necessity. Thus he must tone it down because he has the unfortunate occupation of process server. He is well known in the business district as the delivery chariot of horrible news---'You have been sued'. </span></span><br />
<br />
<span class="short_text" id="result_box" lang="hu"><span class="hps">His eyeglasses reduce the landscape to a single tone range, the only thing that remains in it's original color palette is the client. Help</span></span><span class="short_text" id="result_box" lang="hu"><span class="hps"> avoid </span></span><span class="short_text" id="result_box" lang="hu"><span class="hps">Csípőprotézis from getting distracted. </span></span><span class="short_text" id="result_box" lang="hu"><span class="hps"></span></span><span class="short_text" id="result_box" lang="hu"><span class="hps">Csípőprotézis loves small talk, loves to drag on and on about nothing in particular. He loves to talk to people like they've known each other for years.....All the while the client will notice him and make a run for it.</span></span><span class="short_text" id="result_box" lang="sk"><span class="hps"></span></span><br />
<span class="short_text" id="result_box" lang="hu"><span class="hps"><br /></span></span><br />
<span class="short_text" id="result_box" lang="hu"><span class="hps"><br /></span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgouVsJjBlnhKCx0yyr98UV_6LF537zBW50otFonRZ9M2NjPg69tdI_G01TEXRqyOwDiZoPMaBLbj-_kidqjChlUmmEJcvFN4e-zpmmb4cbvwKnUUawNg-i-W0ElONOGx_ROz_-NQ2VBuE/s1600/Screen+shot+2011-09-30+at+1.11.19+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgouVsJjBlnhKCx0yyr98UV_6LF537zBW50otFonRZ9M2NjPg69tdI_G01TEXRqyOwDiZoPMaBLbj-_kidqjChlUmmEJcvFN4e-zpmmb4cbvwKnUUawNg-i-W0ElONOGx_ROz_-NQ2VBuE/s320/Screen+shot+2011-09-30+at+1.11.19+PM.png" width="195" /> </a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BodOO_fCESGG76FDgfjO_5KcGg2uYxMffjWhK0S0BUgre-gGAOOF_jJvTwpgC2Sm0UbaUi6mcOG54dHvH-bj42nOQ9mmdeaO51GEGFDeFmWJJ99q9H8pMx7Q8oBN4C6UCLnLe6_t7qw/s1600/Screen+shot+2011-09-30+at+1.30.25+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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<span class="short_text" id="result_box" lang="sk"><span class="hps"><b>Stanovené</b> is Slovak for specified, our faceless heroine. Through a series of carefully chosen masks she will attempt to communicate. The player chooses masks, all of which are abstractions or have strange emotive imagery painted onto them. </span></span><span class="short_text" id="result_box" lang="sk"><span class="hps">Stanovené appears to be a street performer, but is actually on an extended and now unwanted vacation. She has completely lost her face. It's so absurd that everyone thinks it's an act. It doesn't help that she's in Venice either. She is trying to communicate this problem to others, with great difficulty. </span></span></div>
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<span class="short_text" id="result_box" lang="sk"><span class="hps"><br /></span></span></div>
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<span class="short_text" id="result_box" lang="sk"><span class="hps"><br /></span></span></div>
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<span class="short_text" id="result_box" lang="sk"><span class="hps"></span></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BodOO_fCESGG76FDgfjO_5KcGg2uYxMffjWhK0S0BUgre-gGAOOF_jJvTwpgC2Sm0UbaUi6mcOG54dHvH-bj42nOQ9mmdeaO51GEGFDeFmWJJ99q9H8pMx7Q8oBN4C6UCLnLe6_t7qw/s1600/Screen+shot+2011-09-30+at+1.30.25+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BodOO_fCESGG76FDgfjO_5KcGg2uYxMffjWhK0S0BUgre-gGAOOF_jJvTwpgC2Sm0UbaUi6mcOG54dHvH-bj42nOQ9mmdeaO51GEGFDeFmWJJ99q9H8pMx7Q8oBN4C6UCLnLe6_t7qw/s320/Screen+shot+2011-09-30+at+1.30.25+PM.png" width="194" /> </a></div>
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This is the team jersey for the<b> Department of Disruption</b>. They hate sports and they abhor stadium architecture. Their only form of organization is in the disruption of team sports. Each member of the team will enter a sports event, dressed as if they belong there hence the uniform. Each team member independently forms disruption strategies. </div>
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For example, one may enter the locker rooms and kidnap key players, hide them away, and then dress up in their uniforms, wear their jewelry, even reenact pregame superstitions. Then go out onto the play field and stop the game from progressing forward until they are eventually chased out by security. Another may enter the bleachers and constantly change seats, fidget, annoy, and ask concessions workers to serve them from unreasonable distances. </div>
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Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-19782024730760208142011-09-16T15:16:00.000-07:002011-09-16T23:19:13.786-07:00Crippling Fines<div style="text-align: center;">
Rapid Prototyping</div>
<div style="text-align: center;">
<b>OUTSIDE</b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkOKHWxYFJCuiuhmwAVBldPd5yFbjVYt4VeAl5AVoJzj738JsP4eS791GdEymhyphenhyphensnyWKhnGKFte5-NBo0LwTX8yXUAmgqI7zw8bFomfpaK426_C9IbZiIbRJuP2xxTdTYtnkI1f5K7ojs/s1600/boston+in+hell+3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkOKHWxYFJCuiuhmwAVBldPd5yFbjVYt4VeAl5AVoJzj738JsP4eS791GdEymhyphenhyphensnyWKhnGKFte5-NBo0LwTX8yXUAmgqI7zw8bFomfpaK426_C9IbZiIbRJuP2xxTdTYtnkI1f5K7ojs/s400/boston+in+hell+3.jpg" width="400" /> </a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEH_scKY1IU3dGZhiZ6yWJGNkFZKzfra6aN_dzCQNlCJM6-h4rMdKy3OP-OA40x5qH9oTRYWiajRDc137zxXE0xYBEk3y1CzKLoVnEk-8u589fpKy6N7x68BplRGpTigBSAlonuGJBDUU/s1600/boston+in+hell+2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEH_scKY1IU3dGZhiZ6yWJGNkFZKzfra6aN_dzCQNlCJM6-h4rMdKy3OP-OA40x5qH9oTRYWiajRDc137zxXE0xYBEk3y1CzKLoVnEk-8u589fpKy6N7x68BplRGpTigBSAlonuGJBDUU/s400/boston+in+hell+2.jpg" width="400" /></a></div>
<div style="text-align: center;">
<b>INSIDE</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXbhM7tztfX6RfGDPEN8CT2UZsA-Mo6CNoZxIaZChG5-MfSYQzy0M4RGxWX5ODKTD4rjHPCk8ZVxqYNKTcLM0pkq5bylzJYwsM4kz7Sf0w3ZMmuDVgqPsHWmZpdKqLEsXpiS8NnRnVVsk/s1600/boston+in+hell.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXbhM7tztfX6RfGDPEN8CT2UZsA-Mo6CNoZxIaZChG5-MfSYQzy0M4RGxWX5ODKTD4rjHPCk8ZVxqYNKTcLM0pkq5bylzJYwsM4kz7Sf0w3ZMmuDVgqPsHWmZpdKqLEsXpiS8NnRnVVsk/s400/boston+in+hell.jpg" width="400" /></a></div>
<b>ACT ONE: </b><br />
<br />
You
are on your merry way to Boston city hall to pay up for enormous fines
regarding parking tickets, minor infractions, other behaviors you're
being charged for. You're kind of a sensational
person but that's only because you think life is a bit absurd, and you
just can't get away with shit. Angry and irrational, you're cursing,
spilling
coffee, snapping at people, while walking up gratuitous stairwells to
the main entrance. Breath a sigh...<br />
<br />
You
walk into the building--inside is a convoluted geometric nightmare. Not
only are there multiple departments with similar names, but they are
physically demanding to get to. Adding insult to injury, the space
inside the building is obviously larger then the building outside. A
clear distortion of reality, which really unnerves you.<br />
<br />
<b>ACT TWO:</b><br />
The
goal of the game is to pay these stupid fines. But every office has the
same words in their names mixed around with different suffixes thrown
in. On top of that, they give you forms which are incomprehensible and
send you back and forth through the obstacle course of stairs,
corridors, ambiguous offices, not to mention the many departments.<br />
<br />
Attempt
to
achieve this insurmountable task before your temper goes, otherwise
you'll be politely ordered to calm down and start the filing process
over because you have caused a disruption, and that is unfair to the
other people in line. Who aren't there. I'm being serious. A
little bureaucratic humor mixed in with adventure and plat-former
elements. It's like Mario except he's been fined for plumbing without a
license.<br />
<br />
I say this game should be made for children. Have posters inside:<br />
<br />
"Tooth fairy stipends, (Christmas/Hanukkah/Kwanza/Eid-anything) presents are income, add to item 11 or be audited." <br />
<br />
<br />
<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkOKHWxYFJCuiuhmwAVBldPd5yFbjVYt4VeAl5AVoJzj738JsP4eS791GdEymhyphenhyphensnyWKhnGKFte5-NBo0LwTX8yXUAmgqI7zw8bFomfpaK426_C9IbZiIbRJuP2xxTdTYtnkI1f5K7ojs/s1600/boston+in+hell+3.jpg" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
<br />Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-61888438654575655652011-09-09T14:54:00.000-07:002011-09-09T19:50:32.346-07:00THE FUTURE<span style="font-weight: bold;">FIRST:</span> <a href="http://www.youtube.com/watch?v=KwN2IfCLufQ&feature=related">listen to this</a><span style="font-size:100%;"><span id="eow-title" class="long-title" dir="ltr" title="Ensemble Resonanz plays Iannis Xenakis "Syrmos" for 18 strings (Part 2/2)"><span style="font-weight: bold;"><br /><a href="http://en.wikipedia.org/wiki/Iannis_Xenakis"> Iannis Xenakis</a>' - Syrmos</span></span><br /></span><br /><span style="font-weight: bold;">THEN:</span> <a href="https://docs.google.com/present/edit?id=0AZGdHqiSapy1ZGd3aHQ0cnNfMTRobWN6NWg5ZA&hl=en_US">Take a look at this</a><br />A proposal for a game featuring artwork by <a href="http://lebbeuswoods.net/">Lebbeus Woods</a><br /><br /><span style="font-weight: bold;">More Details:</span><br /><br /><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" id="internal-source-marker_0.40981978805006647" >1) Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains similar characters actions or ideas</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The game is sim city in hell. You are the urban planner or rather dictator of an overworked FEMA. You are tasked with managing a basket case of a city which is subjected to environmental disasters, war, and unmitigated population and resource swings.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >2) What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The player’s role is to continually rebuild structures and reestablish infrastructure/vital services. The player is givin map data and statistics about current “events” which will give indications about where building need to be built (or not built) where services are vitally needed, etc.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >3) Does the game have an avatar or other key character? Describe him/her/it</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The game is more of a topdown RTS kind of view. You direct, but you are not visible as an actor.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >4) What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to overcome them?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The gameplay will move in two phases:</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >“Relative Calm”</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >Is a time for resource allocation, analyzing data on the conditions of surroundings (weather patterns, enemies--ala other cities in similar situations...) building the necessarry structures to move out of the way of impending doom.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >“Chaos”</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >Is when a disaster happens. This is the time when you direct the actions that are necessarry to mitigate the damage: Population losses, resource losses, structure lossess, etc. Different disasters will have different implications for the current location- hence you are essentially always on the move.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >5) What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >Player is omnipresent</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >6) What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The game is top down with a good view of the larger picture, and allows for zooming in on the details.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >7) Does the game fall into an existing genre? If so, which one?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >This would fall in-between RTS and simulator</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >8) Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The game could work as either single player or multiplayer.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >In multiplayer mode: Both will be in control of the same city but as different departments who are squabbling over control. Depending on circumstances players may have to cooperate or sabotage each other.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >9) Why would anyone want to play this game? Who is the game’s target audience? What characteristics distinguish them from the mass of players in general?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >People who would enjoy it probably have a dark sense of humour. </span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >10) What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >I see this as a more intense experience, close to a screen with the good speakers or headphones. </span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >11) What is the game’s setting? Where does it take place?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >In the future, not specifically earth, but indicative of impending real world issues: climate change, resource wars, overpopulation.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >12) Will the game be broken into levels? What might be the victory condition for a typical level?</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >The game will be one continuous map where all events take place. Victory conditions are to reach higher ground and stabalizing conditions for your city.</span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >13) Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two. </span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style="color: rgb(0, 0, 0);font-size:100%;" ><br /></span><span style=" color: rgb(0, 0, 0); background- font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;font-family:Arial;font-size:100%;color:transparent;" >Climate change, causing natural disasters, causing resource wars, causing trouble. </span>Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-6373934777737557782011-09-08T22:08:00.001-07:002011-09-16T23:27:43.003-07:00<div style="text-align: center;">
<b>Spiderman</b><img alt="" border="0" id="BLOGGER_PHOTO_ID_5650222438721693474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNpDrWwUxTnxyrjFtePpRr0m8Onba4Py-PA59YrL_Uw78at1BXmMoXm9OvEN4epIzZzdbAj9txxgqfehC78XbEYbk4guDg-5l7NREBx8Uiq0NpWPo1C-L8MI89n3F3i32hj16M8FsNntc/s400/plain_SHOT-MAP-755-5194-00-SM-USA-S-M_4A.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 309px;" /></div>
<img alt="" border="0" id="BLOGGER_PHOTO_ID_5650222360992976370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZpHDoScOnXqcHhFP2r_Rt6e6Z6BqD-UKkhJFEnClGOevWe_VXTGQB9zxnaqwCdSYDtcXG0Yl_peW204PAXGMm97JsNkYY-2VsvuBtLqxVJ6gyYYrwsWwDNicWgDWVhoGOwvEGB_r_Fo/s400/SHOT-MAP-755-5194-00-SM-USA-S-M_4A.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 309px;" />This is a pinball machine that was actually manufactured. Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-14302022852736726652011-09-08T22:07:00.001-07:002011-09-08T22:08:10.505-07:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3LZ1zI-bx4iJ-yA6wTzz1ZNTPm3EO0wjVQNtPMl5CtHFyQbGtBJFIP0znxRFG2LtVM-oWhbuBBajWH6DijkGe2juYEIe-VvGL55avQxLACR25KyosfMY3QAZwJp7pL4yBJqoWhkG8vD8/s1600/wallepinball.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 270px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3LZ1zI-bx4iJ-yA6wTzz1ZNTPm3EO0wjVQNtPMl5CtHFyQbGtBJFIP0znxRFG2LtVM-oWhbuBBajWH6DijkGe2juYEIe-VvGL55avQxLACR25KyosfMY3QAZwJp7pL4yBJqoWhkG8vD8/s400/wallepinball.jpg" alt="" id="BLOGGER_PHOTO_ID_5650222255452913074" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88V_W8DoZwOVYh3l3rW-kYVO6VhlFjSywpGVFwn8IIaCkOMs27LXHDcrI801p-Ou-YfdpsoH9IQlYbbtuiVdWs6pRuLnRCnFEKFoCRGaaCbvK98F-Ps12aEzGpVAwq4PSb8OGsgSRASU/s1600/ANLwallepinball.jpg">Mechanisms:<img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 270px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88V_W8DoZwOVYh3l3rW-kYVO6VhlFjSywpGVFwn8IIaCkOMs27LXHDcrI801p-Ou-YfdpsoH9IQlYbbtuiVdWs6pRuLnRCnFEKFoCRGaaCbvK98F-Ps12aEzGpVAwq4PSb8OGsgSRASU/s400/ANLwallepinball.jpg" alt="" id="BLOGGER_PHOTO_ID_5650222124541299026" border="0" /></a>Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-1892201959216044552011-09-08T22:05:00.000-07:002011-09-16T23:25:57.750-07:00<div style="text-align: center;">
Sonic Spinball<img alt="" border="0" id="BLOGGER_PHOTO_ID_5650221764080684114" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJtcEMFDDjopR1GRl0wBL3MrRKG-NuqwqPux1E3lcPjR1YJ0Ybu3KOxHoEFn7V_hiN9h_JuF1AJB_i5PtJLnhJHAZ7Z3KCQubsnD_rR-LMN-n7vm49Ktru7dvtxL7MFUdHbLWmtO_OrMw/s400/Spinball_rotor_cameo.png" style="cursor: hand; cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /> </div>
<img alt="" border="0" id="BLOGGER_PHOTO_ID_5650221949489486722" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLfRO5Q_8idcpReYgQJtmvhKyvdhAwYe3vH9IR3x8gTbaVtKlZ_hDVTsWnDpZTFTpN-_tBagNOvNTYE6TBEt_bfOsentSVQR8PkHm5Y9Icq-_3STNI3I6UhuuE6a7MZKwtS4NM2KZYgo/s400/ANLSpinball_rotor_cameo.jpg" style="cursor: hand; cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /><br />This is an example of a very basic pinball type game that was a mini-game inside of Sonic Spinball. Very simple: There are four targets. In the middle of the playfield a character moves in a linear fashion from one left to right. When the ball hits the character it bounces back in the opposite direction. Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-32788789558039583722011-08-26T14:03:00.000-07:002011-09-16T23:20:28.194-07:00anthrophobic chess piece<h3 class="post-title entry-title">
<a href="http://mearleygame100.blogspot.com/2011/08/chess-game.html">King's Cross </a>
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This is a two player game where the object is to trap the King before he
eats all of your pawns. The two players take turns moving four
defending pieces and eight pawns, while the King moves around by the use
of two die rolls. <br />
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The game begins set up like so:<br />
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The white King
starts in one of the four center squares, while two pawns and one
defender stem from each of the four corners. The King can only move
North, South, East, and West (board either says which side is which or
players agree on the directions); same with the pawns. There are two
knight defenders, and two rook defenders, and they retain their range of
movement from the original game of chess, except that they can also
move backward. The movement of all pieces, including the king, can go
off the side of the board and continue on the opposite side, as long as
there is nothing blocking the move. For example, if a player moved
North from the top left corner, the next space it would enter would be
the bottom left corner. If it moved West from the top left corner, it
would move to the top right corner, and so on.</div>
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The game starts
with the King's move, which is two dice rolls or two die. One roll
determines the number of squares it can move (1-6), and the other roll
determines the direction it moves (1=N, 2=S, 3=W, 4=E or any agreed upon
arrangement). Then one player moves, and they move first their
defender and then a pawn (if they so choose). The object of the
movement is to either block the King from eating a pawn, or to try to
trap the King by surrounding it on all four sides. The other player
then moves; they can move the same pieces as the first player if they
wish. Then the King moves again in the same manner. </div>
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If the King
runs into a defender, it's turn ends in that spot. Neither piece is
otherwise affected, they just can't move past the other. In the below
example, if the King rolled to move 6 spaces West, it would only be able
to move one square before it's movement was stopped.</div>
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The game
continues on in this way until the King encounters a pawn. In the
example below, the King would encounter a pawn if it was moving West as
it made this move. The King only eats a pawn if it is in the path of
its movement.</div>
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When the King
hits a pawn, it eats it and the pawn is gone from the board. After it
eats a pawn, the King earns a new roll. After the first pawn it eats,
it then has two moves per turn (two separate rolls of the two die).
When it eats another pawn, it earns a third move per turn. The King
will continue to move three times per turn until the game is over, even
if it eats more pawns.</div>
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If the King
is blocked on any side at the beginning of its turn, it can't complete a
move in that direction. If it has more than one roll per turn, it has
another chance or two to move in another direction. Thus, if it is
surrounded on three sides, it has to wait until it gets a roll in the
one direction it can move in. </div>
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The game ends when the four defenders successfully surround the
King and it can no longer move. This can appear a number of different
ways, since movement can go off the board. All the examples below show a
winning board.<br />
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Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-29259492691706798642011-08-26T13:12:00.000-07:002011-08-26T22:41:07.923-07:00Anthrophobic Ball<div style="text-align: center;"><span class="Apple-style-span"><u>
<br /></u></span></div><div><meta equiv="content-type" content="text/html; charset=utf-8">2 player game similar to Labyrinth.
<br />
<br />There is a maze with multiple paths that have player controlled "gates" which stop the ball from rolling down a certain path. </div><div>
<br /></div><div><meta equiv="content-type" content="text/html; charset=utf-8">Both players are trying to manipulate the paths (through gate closures) so that the ball ends up in the player's space/hole/void, while Attempting to circumvent each other. In this picture, the light-blue/teal colored blips represent the gates. The white lines represent the different paths.</div><div>The white fog at the bottom is a game over condition, I'll explain that further on.</div><div>
<br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIaDu80gKmkTXgHja3y8A4MS5fEWBJrQHgUAzNo963RCkFY_9rGKldpd9Ec6Ngi84V2YSmKjMB1IUpuPSN5664ug1x3dqEtM9ywgxAQHlK5LMRaM5U4TntyIanmA2QR7cNhrVRk_9G_fI/s1600/trajectories.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 291px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIaDu80gKmkTXgHja3y8A4MS5fEWBJrQHgUAzNo963RCkFY_9rGKldpd9Ec6Ngi84V2YSmKjMB1IUpuPSN5664ug1x3dqEtM9ywgxAQHlK5LMRaM5U4TntyIanmA2QR7cNhrVRk_9G_fI/s400/trajectories.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5645391175465049282" /></a><div><meta equiv="content-type" content="text/html; charset=utf-8">The maze is a plane on a central axis, which tilts randomly and suddenly.</div><div><meta equiv="content-type" content="text/html; charset=utf-8">The shapes and sizes of the mazes could be varied, but there is always at least one edge where the ball could fall off the map completely --a losing condition for both players. So both will have to coordinate gate closures, in this circumstance, until the axis tilts again. It's a sudden cooperate or die mode.
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<br /></div><div>Different points and angles where the axis could shift:</div><div>
<br /></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3IjWvly-MiSCj2Mxh_Z94Vczrcf2XX670J22aNd8WeF6itE88KxL4fPscUoZ3sfDsOb9m_hyphenhyphenddMptmrK5YwNwW169JbUoRxyYWUfKdTSnsXxaarQm5n3Tm8nzs42WZ21AaaC4rsjdV1s/s400/axis+plane.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5645389444813950578" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 290px; " /></span></div><div><span class="Apple-style-span">
<br /></span></div><div><meta equiv="content-type" content="text/html; charset=utf-8">The image that comes to my mind is of a somewhat slow, very large, sagging-bloated mass. Like a semi deflated plastic ball. Which at steep tilts could be tumbling and rolling, and flatter slopes could be sort of sliding along...</div><div>
<br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_g05U7Wy6htbuLAmzy25p7rFGnHfgQGCQ-WBXs2vO3N1WJYD-lw5DAIl0WQhRLdTrC6FMNXtjdcQDs9kE0tBe9ALj03H6-QZWYCt8W2rLQPwFnRtSUZvFpfA6DV-X6zInRD3HMiJD_hc/s1600/Basic+concept.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 292px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_g05U7Wy6htbuLAmzy25p7rFGnHfgQGCQ-WBXs2vO3N1WJYD-lw5DAIl0WQhRLdTrC6FMNXtjdcQDs9kE0tBe9ALj03H6-QZWYCt8W2rLQPwFnRtSUZvFpfA6DV-X6zInRD3HMiJD_hc/s400/Basic+concept.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5645390314522119922" /></a><div><div><div style="text-align: center;"> </div><div><b>Other Variables:</b> <i>(Just brainstorming)</i>
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<br />maze/map.</span>
<br />-another idea; the map could be dynamically reorganizing itself. A difficulty increase.</div><div>It could also have a topographical surface coupled to some physics, to complicate</div><div>the balls movement. In this picture, the lines represent paths, the intersections of the lines are a bit more bold--this is where the gate closures would be, one for each path radiating from the intersection:</div><div>
<br /></div><div style="text-align: center;"><meta equiv="content-type" content="text/html; charset=utf-8"><meta equiv="content-type" content="text/html; charset=utf-8"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinhhwVuGMSmV_JeEQUhISOJS_oS069yZXtTjDyHAcmZeOlF69cDJ1MUgZ2Fz0_Z5XUefcVfkzh9RPubg00irvvfuQNOM3KIPHxTM67-bytM5iuKzg2AENPlyA4Kb7EO-UX5CoVDAx2r1s/s400/topographic+trajectories.JPG" /></div><div><span style="font-weight: bold;">
<br /></span></div><div><span style="font-weight: bold;">tilt of the axis</span>.
<br />-or a player could control the change in axis through some gameplay mechanism.
<br />-one player could exclusively control gates while another controls the axis only.
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<br /></div><div><div style="text-align: center;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbOHv3yUn5WSt_o_Gtbr6Bmo1dB5CT9mmj4raAQHTIbbcXTS2OpdwvvxYfdLr5Af7RzqFo6lFzeWBstA_FcZf8unKALZ6ug3rmBvTzXbGqICJlfaKnWMC5A50OzA9LopxfdBkB_x44Vw4/s400/topographic+trajectories+2.JPG" /></div><meta equiv="content-type" content="text/html; charset=utf-8">
<br /></div></div></div><div style="text-align: center;">The End</div><div>
<br /></div>Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-87182497733624996552011-08-19T15:15:00.000-07:002011-08-20T00:12:49.277-07:00PONG appraisal <style type="text/css">p { margin-bottom: 0.08in; }</style> <p style="margin-bottom: 0.2in;"><span style="color:#000000;"><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">GAME 100 EXPLORING GAME WORLDS – PONG IN-CLASS APPRAISAL </span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Student Name </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>Kevin Roth</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Today’s Date </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>8.18.2011</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Game Title Examined </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>PONG</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Year of Publication </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>1972</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Game Publisher </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>ATARI</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Game Developer </span></span></span></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>ATARI</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>Table Tennis Simulation. I suppose that makes this a sports game...</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>Flat environment with oblivion on left and right edges</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>Top Down</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Gameplay – what does the player have to do?</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>First there is a black flat plane divided left and right evenly where two white paddles bounce off a white ball. The paddles can be moved up and down along the y axis only. The ball is in constant motion from the left to the right on both x and y axis. The ball’s diagonal movement can be manipulated via the positions that the paddles receive it. Any time a paddle does not receive the ball, a score is gained for the opposing side. The goal is to reach 10 points, then the game is won.</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>The game is easily understood, almost instantly. The simplicity of the visuals makes the physical relationships between objects unmistakeably clear. Before the game is actually played there is a demo mode running which demonstrates the gameplay mechanics. </b></span></span></span></span><span style="font-size:100%;"><b>
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>The game is different every time, only in the sense that the ball is moving in a set of predetermined directions. The player’s “paddling style” controls the directional movements. In this sense, no two games could be entirely alike.</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>The limits were a pixel based graphics system which left little room for any visual expansion on the idea. Programming must have been done from the bottom up. As opposed to having engines or specialized languages today. Which would mean that all the content on screen had to be programmed without any precedents for the physics, or even syncing audio to onscreen action. In short it must have taken a great deal of effort just to accomplish simple things. (simple in retrospect)</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Describe your views about the game from the point of view of</span></span></span></span></span></p> <ol><li><p><span style="color:#000000;"><span style="text-decoration: none;"><span style="font-size:100%;"><span style="font-style: normal;">ease of play</span></span></span><span style="font-size:100%;">
<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>The game is easy to understand but can still be very challenging. It exemplifies one type of an ideal game mechanics balance.</b></span></span></span></span></span></p> </li></ol> <p><span style="color:#000000;"><span style="text-decoration: none;"> <span style="font-size:100%;"><span style="font-style: normal;">2. enjoyability</span></span></span><span style="font-size:100%;">
<br /> </span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>I could say that I do not enjoy the thought of playing pong. But when playing, it takes some effort to disconnect from game. So there is an addictive stimulus working on my brain.</b></span></span></span></span></span></p> <p><span style="color:#000000;"><span style="text-decoration: none;"> <span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">3. level of engagement/immersion</span></span></span></span><span style="font-size:100%;">
<br /> </span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>It has an instantaneous immersion, the gameplay is unambiguous and the goals are clear. But to achieve them your attention has to be on the movement of the ball. The success in the game with a distracted player is I would guess somewhat similar to texting and driving simultaneously.</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Had you played this game prior to this time? If so, when?</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>I played it early in my childhood and other variations on it since then. I cannot remember a time when I was not aware of it’s existence.</b></span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;">Describe other games it reminds you of. How does it do this?</span></span></span></span><span style="font-size:100%;">
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<br /></span><span style="text-decoration: none;"><span style="font-family:Arial;"><span style="font-size:100%;"><span style="font-style: normal;"><b>It reminds me of tennis. It also reminds me of tossing a ball against a wall and having it bounce it back but in a different direction depending on how I threw it. Pong really reminds me of actual physically interactive games as a youngster. More so then other electronic games.</b></span></span></span></span><span style="font-size:100%;">
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<br /></p> Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0tag:blogger.com,1999:blog-1824442058603597266.post-70872815548764629952011-08-19T14:32:00.000-07:002011-08-19T14:33:01.416-07:00Testing<span style="font-weight: bold;">TESTPOST
<br />TSETPSOT
<br />TTSEOSPT
<br /></span>Emissaryhttp://www.blogger.com/profile/06573845792182695142noreply@blogger.com0